Race the board. Wall the way.
Reach the far row before they do. That's the whole war.
One square per turn. Walls are solid — nothing passes through.
Face to face? Leap straight over.
Jump blocked? Either diagonal is yours.
Ten each, two cells long. Slow them all you want — never seal them in.
Three minutes, +2s a move. Flag falls, game over — the clock is a piece.